"Would you like a sigil prompt to anchor this shift?"
:clippy: 💬

I need to get the symbolic resonance of my oversoul checked. Light's been on since last week.

The internet is not working I can't send a cat

In case you weren't aware, wi-fi encryption has been completely defeated, be careful and update your routers' firmware if you have access to them as soon as a patch is available: arstechnica.com/security/2026/

What is AI good for?

They're not investing billions in it just so you don't have to write your own emails and your kids never learn to draw.

If you want to understand why AI is important to them, look at Gaza.

In cheerful corporate lingo, they are preparing massacres on an unimaginable scale.

Grey-headed flying fox (Pteropus poliocephalus)

📸 Andrew Mercer (CC BY-SA)

My wife this morning: “There’s a bird out there but my app isn’t recognising it, it’s a lovely little call”
I went out to do the bins & discovered it’s the septic tank’s fault alarm going off

dual phase immersion is possibly the most epic looking way to cool your systems

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if you want a concrete example of how far Windows has fallen:

just ran the win11 debloat on the Surface Hub (running the Win11 IoT edition) to remove all the spyware and AI bullshit, and it had to delete notepad

Menus in titlebar: a warning to heretics 

@Byte
The menubar is the UI strip that usually has stuff like "File, Edit, View, Search, etc".

The titlebar is the bar on top of a window. It contains things like the title of a window, an icon for the application, some buttons for maximize, minimize, close, and it is usually a drag handle for moving the window.

Most people never see these in an unorthodox confuguration unless they are a Mac user or have used Unity Desktop (both of these have a unified menubar at the top of the screen. Some absolute freaks go further, like in GNOME, where GNOME apps have a weirdly abbreviated/stunted menubar shoved in with the titlebar (usually just a single stupid hamburger menu button). This post was triggered by seeing a KDE extension to do the same thing. Unhinged. I don't want to accidentally click menus when dragging a window.

Here is the sacred inviolable rule which the various heresies will attempt to forsake:
All windows have a titlebar at their top. You can use it for moving the window and using window management operations. Below the titlebar, optionally (Or hidden until you hold Alt), is a menubar, which has a catalog of every function of the application in a ribbon across the screen which expand into submenus. In my opinion, anything other than a Titlebar atop a menu bar, per window, not in a tiling window manager, is infuriating unintuitive contrarian UI-design. It should be banished into the hills. The only screenshot below which conforms to this is xfce4, but this is also a traditional Windows desktop UI design.

I will include some screenshots with image descriptions for clarification. Heresies on display to be named and shamed:

menus in titlebar: a warning to heretics 

The UI sins of Canonical's Unity Desktop Environment are being revivified and I just gotta state for the record:

Get your goddamn menu out of my titlebar. This shit is opt-in for the FREAKS out there. Y'all enjoy yourselves, but drop any aspirations of making your gimmick mainstream, please. Out, over there with the tiling wm freaks (affectionate).

Seal away ancient evils for 10,000 years with the power of flex seal!

Fermat's Little Theorem cannot be used to test if someone is a Little- I mean- primality of a number

If you think reading unhinged conspiracy stuff is interesting 

If you think reading unhinged conspiracy stuff is interesting 

@thufie okay but “gravity is cosmic yearning” goes kinda hard

Updated the Steam build with the improved vert air camera and hangtime delay. Also added a bit more experimental transition to the second rooftop in level 2 for testing. It's still not particularly fun yet, but continuing to work on the functionality. There's other passes coming. Still need to add the vert speed boost, then address a bunch of slope issues.
#GameDev #IndieDev #IndieGame #Skateboarding

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