workers and resources, game design (2)
To expand on the 'policy freedom' a bit: you absolutely *can* play this game in an authoritarian way, it definitely has the mechanics in place. But you can also just... not do that, and still have a perfectly viable city, unlike most capitalist city builders where if you don't buy into the "expand wealth at any cost" gameplay loop, that's basically a guaranteed path to defeat.
The genre of city builders, colony builders, etc. is pretty universally problematic in that they're essentially always built around 'god game mechanics' where you are in some way the ultimate arbiter of whatever happens in the world, regardlesss of the political window dressing that it gets, so it's refreshing to see a city builder game that at least somewhat diverts from this path, and where you sometimes genuinely feel like "I will just have to deal with this, this isn't really under my control", with your task more being that of a caretaker than of a ruler.
There are more games that do this, but they're usually not 'modern' city builders.
workers and resources, game design
Recently been fascinated by Workers and Resources for two very different reasons:
1. It breaks *so many* assumptions about how city builders 'should' work, and does so incredibly well.
2. I had avoided it for a long time, expected it to be designed as a very authoritarian game, but to my surprise it turns out to be much less authoritarian in structure than most capitalism-oriented city builders, and gives you a lot more 'policy freedom' (despite what the theme implies).
It's not *quite* where I would want the genre to be (for both gameplay and political reasons) but goddamn does it get surprisingly close.
@serapath (I mentioned "anti-capitalist" as a requirement in my original post and Holepunch is literally the reason that I did)
@serapath I'm not really interested in arguing this. I was following Dat (and then Hypercore) long before Holepunch got involved, and it absolutely got co-opted. What the structure is on paper doesn't really matter.
Abolish copyright.
https://digipres.club/@moralrecordings/113372377032328261
@pinoaffe Ik denk niet dat dat het helemaal verklaart. Het zou bijvoorbeeld allemaal een stuk begrijpelijker zijn als men consistent de variabelen zou definieren, i.p.v. te verwachten dat je die infereert uit de formule. Dan zou dat 'standaard notatie gebruiken' al veel minder een probleem zijn, maar *ook dat* gebeurt niet...
@eater Voor de duidelijkheid, het gaat dus ook niet om een gedeeld pand ofzo. Het is gewoon letterlijk hetzelfde bedrijf. Johnny's is de licentiehouder van het O'Tacos-merk voor NL, en Chick'N Crisp lijken ze zelf bedacht te hebben.
@eater Johnny's heeft nu twee 'ghost kitchen'-merken (zij noemen het zelf 'virtual kitchen' maar dat is gewoon hetzelfde), een ervan is O'Tacos en de andere is Chick'N Crisp maar dat is allebei dus gewoon Johnny's, en daar kan ik erg slecht tegen.
Het hele idee achter die virtual/ghost kitchens is om je menukaart op te delen in meerder merken zodat je feitelijk aan concurrentievervalsing kunt doen en een monopolie op alles kunt krijgen, want een hoop mensen denken dan dat ze een keus hebben terwijl het uiteindelijk allemaal gewoon in dezelfde keuken van hetzelfde bedrijf door dezelfde mensen gemaakt en verkocht wordt. De volgende stap daarin is dan een vergelijkbaar assortiment bij meerdere merken.
Totaal onnodig, en gewoon een concurrentievervalsend marketingtruukje dat niemand iets oplevert behalve henzelf.
@serapath Holepunch is a sketchy company and absolutely not anti-capitalist (and did some very shitty things to Dat)
@eater (Bezorgrestaurants heb ik niet zo'n moeite mee, maar wel met ghost kitchens die weet-ik-hoe-veel merken gaan runnen alsof het onafhankelijke bedrijven zijn terwijl het allemaal eigenlijk van 1 partij is en het net zo goed 1 menukaart had kunnen zijn)
@eater Huh, echt? Ik wist dat ze tegenwoordig een hoop bezorg/afhaalfilialen hadden, maar niet dat het echt volledig ghost kitchens geworden zijn.
@jdp23 (Basically, blockchains kind of wrecked this entire research space, and I'm hoping that there's some work somewhere that I missed)
@jdp23 Cwtch is 'just' built on Tor, right? I'm particularly looking for novel network designs, consensus mechanisms, actual networks, that sort of thing, that try to advance the state of research in P2P systems, rather than applications built on existing systems.
every adhd thread is like
0: shitpost about topic
1: pondering something serious about the topic
2: realizing something they’re unsure or confused about
3: excitedly quoting the wikipedia page with surprising things they are learning
4: (10 minutes later) book report summarizing the last 10 years of research on the topic
@hye It does! Though I've already read that one 🙂 Thanks nevertheless!
@aeva Oh no 😬
In the process of moving to @joepie91. This account will stay active for the foreseeable future! But please also follow the other one.
Technical debt collector and general hype-hater. Early 30s, non-binary, ND, poly, relationship anarchist, generally queer.
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Strong views about abolishing oppression, hierarchy, agency, and self-governance - but I also trust people by default and give them room to grow, unless they give me reason not to. That all also applies to technology and how it's built.