a lot of modern lightgun stuff is either nigh-unbeatable or actually just unfair and not beatable outside of credit feeding. such is the state of arcades
i guess its cool but im not going to spend all my fucking money on one game. its basically just an amusement ride with toll booths
looking directly at you, Raw Thrills
a good example of the cheap bullshit im talking about is Aliens Extermination's final boss basically having no hitstun and impossible to cancel attacks (unless you let loose all your special ammo, which then means you have nothing but Pulse Rifle rounds left)
the operator options even let you adjust the minimum time a credit can last before you can get a game over and how long to give iframes to the player after they take a hit
you could say this was the end state from its inception i guess, the whole point is you arent going to be making money from the people who are good enough to beat the game or a good chunk of the game on minimal coinage. im just upset because that delicate "hard but with the tools to succeed and thrive if you learn how to best it" balance is completely disregarded in a lot of these licensed titles.
@lyncia oh what I would give for Time Crisis 4 at home, though.
@thufie time crisis is beatable. things from namco and sega dont tend to do what im being pissed about.
@thufie ACTION!
American light gun games = the euroshmups of light gun games
We've felt this way about them for at least 20 years. Even before we could pin down the differing design principles, we felt that most Japanese gun games came off as genuine challenges to the player rather than just succubus'ing their wallets.
@lyncia Nah, that checks out. the best I could ever find myself in Seattle was a Neo-Geo
@elfi hey at least its a neo geo
PRO SYSTEM MAX
@lyncia Actually I forgot, there was a singular ice cream parlor on the north end that took an hour by bus to reach that regularly rotated different 90s-2000s shmup boards
That was pretty sick
@elfi i have a place somewhat near me that has all sorts of neat retro stuff, even old pinball tables that used the spinning score tickers and stuff
like yes, arcade stuff is hard, but i have an eye for when stuff is doing too many cheap hits