stuff like Point Blank, Time Crisis, and House Of The Dead are exempt from this, they are designed to require skill, yes, but they dont resort to cheap shit to extort quarters from you. im refering to shitty licensed stuff that does a lot of unavoidable or cheap shot damage to force a game over.
you could say this was the end state from its inception i guess, the whole point is you arent going to be making money from the people who are good enough to beat the game or a good chunk of the game on minimal coinage. im just upset because that delicate "hard but with the tools to succeed and thrive if you learn how to best it" balance is completely disregarded in a lot of these licensed titles.
American light gun games = the euroshmups of light gun games
We've felt this way about them for at least 20 years. Even before we could pin down the differing design principles, we felt that most Japanese gun games came off as genuine challenges to the player rather than just succubus'ing their wallets.
@lyncia Nah, that checks out. the best I could ever find myself in Seattle was a Neo-Geo
@elfi hey at least its a neo geo
PRO SYSTEM MAX
@lyncia Actually I forgot, there was a singular ice cream parlor on the north end that took an hour by bus to reach that regularly rotated different 90s-2000s shmup boards
That was pretty sick
@elfi i have a place somewhat near me that has all sorts of neat retro stuff, even old pinball tables that used the spinning score tickers and stuff
a good example of the cheap bullshit im talking about is Aliens Extermination's final boss basically having no hitstun and impossible to cancel attacks (unless you let loose all your special ammo, which then means you have nothing but Pulse Rifle rounds left)
the operator options even let you adjust the minimum time a credit can last before you can get a game over and how long to give iframes to the player after they take a hit