tangent, re: workers and resources
Tangentially, by this point I should probably just buy the entire back catalog of what Hooded Horse has published, because lately every time I'm like "huh this is a surprisingly different and neat game" they seem to be the publisher, and they definitely seem to be doing something right
workers and resources, game design (4)
(Also, I quite like that you can just turn off the 'police and crime' aspect. It's doing slightly better than most games at modelling it as a preventable issue with causes rather than some fact of life, but I still don't like the implementation well enough, and here I can just choose to disable it entirely. Like you can do with surprisingly many of the mechanics.)
workers and resources, game design (3)
Anyway, this still isn't the anarchist city builder that I would like to see (which, admittedly, I wasn't expecting it to be to begin with), but I'm finding it much easier to play this game the way I would want to play a city builder, than just about every other city builder I've tried. And I've been looking for a decade by this point.
Also goddamn, the road/track building system is *lightyears* ahead of that in Cities Skylines. Take note, Colossal Order, this is how you do this.
workers and resources, game design (2)
To expand on the 'policy freedom' a bit: you absolutely *can* play this game in an authoritarian way, it definitely has the mechanics in place. But you can also just... not do that, and still have a perfectly viable city, unlike most capitalist city builders where if you don't buy into the "expand wealth at any cost" gameplay loop, that's basically a guaranteed path to defeat.
The genre of city builders, colony builders, etc. is pretty universally problematic in that they're essentially always built around 'god game mechanics' where you are in some way the ultimate arbiter of whatever happens in the world, regardlesss of the political window dressing that it gets, so it's refreshing to see a city builder game that at least somewhat diverts from this path, and where you sometimes genuinely feel like "I will just have to deal with this, this isn't really under my control", with your task more being that of a caretaker than of a ruler.
There are more games that do this, but they're usually not 'modern' city builders.
workers and resources, game design
Recently been fascinated by Workers and Resources for two very different reasons:
1. It breaks *so many* assumptions about how city builders 'should' work, and does so incredibly well.
2. I had avoided it for a long time, expected it to be designed as a very authoritarian game, but to my surprise it turns out to be much less authoritarian in structure than most capitalism-oriented city builders, and gives you a lot more 'policy freedom' (despite what the theme implies).
It's not *quite* where I would want the genre to be (for both gameplay and political reasons) but goddamn does it get surprisingly close.
Abolish copyright.
https://digipres.club/@moralrecordings/113372377032328261
every adhd thread is like
0: shitpost about topic
1: pondering something serious about the topic
2: realizing something they’re unsure or confused about
3: excitedly quoting the wikipedia page with surprising things they are learning
4: (10 minutes later) book report summarizing the last 10 years of research on the topic
K1 hat aus einem Stück Restholz und einem #ESP32 eine Lampe gebastelt und möchte gerne, dass ihr Sternchen verteilt...
reading material, re: personal venting
Also, this is frankly mandatory reading if you're a programmer: https://blog.aurynn.com/2015/12/16-contempt-culture
personal venting
Also: yes I have in fact checked many many times over the years what people based their anti-Electron sentiments on, and I can count on none fingers the amount of times that anyone came up with anything that even vaguely resembled a sound rationale, 100% of it has been hearsay, every single time I've checked, without exception
personal venting, caps
The fucking problem is that COMPANIES ARE UNDERPAYING DEVELOPERS AND NOT HIRING PEOPLE WITH THE RIGHT SKILLS. It's fucking CAPITALISM, like every other problem you people talk about on here. It's not the goddamn framework or the runtime or whatever the hell else.
It's companies hiring webdevs because they are cheaper, who have zero experience with building anything that stays resident in memory for longer than the lifespan of a tab, and "Electron is like a browser, right????" and so why *wouldn't* you task an underqualified developer with building a whole goddamn desktop application despite having had neither training nor opportunity to learn what the requirements of the job actually are, and THAT is why every Electron app you are running uses 3 fucking gigs of RAM, not because boo-hoo it uses the evil javascripts.
And if you spent literally ANY time learning to understand the problem with the resource usage of Electron apps, and actually ran a profiler for more than two seconds, and actually, y'know, *talked* to the people who work with this stuff, you would KNOW ALL OF THIS ALREADY. But no, again, it was easier to just shit on Electron because that's the cool thing that everyone is doing, right?
personal venting
Also: if you are picking out Electron *specifically* to complain about, and absolutely nothing else, then I *know* that you haven't actually done your fucking homework on what's going on and where the problem lies and you're just complaining at the first thing that someone mentioned that looks related. Cut that shit out.
In the process of moving to @joepie91. This account will stay active for the foreseeable future! But please also follow the other one.
Technical debt collector and general hype-hater. Early 30s, non-binary, ND, poly, relationship anarchist, generally queer.
- No alt text (request) = no boost.
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- The devil doesn't need an advocate; no combative arguing in my mentions.
Sometimes horny on main (behind CW), very much into kink (bondage, freeuse, CNC, and other stuff), and believe it or not, very much a submissive bottom :p
My spoons are limited, so I may not always have the energy to respond to messages.
Strong views about abolishing oppression, hierarchy, agency, and self-governance - but I also trust people by default and give them room to grow, unless they give me reason not to. That all also applies to technology and how it's built.