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workers and resources, game design (2) 

To expand on the 'policy freedom' a bit: you absolutely *can* play this game in an authoritarian way, it definitely has the mechanics in place. But you can also just... not do that, and still have a perfectly viable city, unlike most capitalist city builders where if you don't buy into the "expand wealth at any cost" gameplay loop, that's basically a guaranteed path to defeat.

The genre of city builders, colony builders, etc. is pretty universally problematic in that they're essentially always built around 'god game mechanics' where you are in some way the ultimate arbiter of whatever happens in the world, regardlesss of the political window dressing that it gets, so it's refreshing to see a city builder game that at least somewhat diverts from this path, and where you sometimes genuinely feel like "I will just have to deal with this, this isn't really under my control", with your task more being that of a caretaker than of a ruler.

There are more games that do this, but they're usually not 'modern' city builders.

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workers and resources, game design 

Recently been fascinated by Workers and Resources for two very different reasons:

1. It breaks *so many* assumptions about how city builders 'should' work, and does so incredibly well.
2. I had avoided it for a long time, expected it to be designed as a very authoritarian game, but to my surprise it turns out to be much less authoritarian in structure than most capitalism-oriented city builders, and gives you a lot more 'policy freedom' (despite what the theme implies).

It's not *quite* where I would want the genre to be (for both gameplay and political reasons) but goddamn does it get surprisingly close.

Tired: learning how neurotypicals communicate so you can live in their society.

Wired: learning how neurotypicals communicate so you can make them feel *really* uncomfortable when they're being shitty.

Nee he... de ghost kitchens zijn nu blijkbaar in Nederland ook in opmars. Uitgebaat door Johnny's Burger Co in ieder geval.

"Considering more general distribution models is a good direction for future work"

Ah yes, the "we couldn't be bothered with this" comment in academese

Are there any exciting developments in explicitly anti-capitalist P2P systems lately?
(I know about Veilid)

every adhd thread is like

0: shitpost about topic
1: pondering something serious about the topic
2: realizing something they’re unsure or confused about
3: excitedly quoting the wikipedia page with surprising things they are learning
4: (10 minutes later) book report summarizing the last 10 years of research on the topic

(Sidenote, if you've *published* queer hopepunk books, please also tell me!)

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K1 hat aus einem Stück Restholz und einem #ESP32 eine Lampe gebastelt und möchte gerne, dass ihr Sternchen verteilt...

Anyone have recommendations for queer hopepunk books, other than those in that hopepunk bundle a while ago?

reading material, re: personal venting 

Also, this is frankly mandatory reading if you're a programmer: blog.aurynn.com/2015/12/16-con

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personal venting 

Also: yes I have in fact checked many many times over the years what people based their anti-Electron sentiments on, and I can count on none fingers the amount of times that anyone came up with anything that even vaguely resembled a sound rationale, 100% of it has been hearsay, every single time I've checked, without exception

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personal venting 

Jesus fucking christ I hate tech discourse.

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personal venting, caps 

The fucking problem is that COMPANIES ARE UNDERPAYING DEVELOPERS AND NOT HIRING PEOPLE WITH THE RIGHT SKILLS. It's fucking CAPITALISM, like every other problem you people talk about on here. It's not the goddamn framework or the runtime or whatever the hell else.

It's companies hiring webdevs because they are cheaper, who have zero experience with building anything that stays resident in memory for longer than the lifespan of a tab, and "Electron is like a browser, right????" and so why *wouldn't* you task an underqualified developer with building a whole goddamn desktop application despite having had neither training nor opportunity to learn what the requirements of the job actually are, and THAT is why every Electron app you are running uses 3 fucking gigs of RAM, not because boo-hoo it uses the evil javascripts.

And if you spent literally ANY time learning to understand the problem with the resource usage of Electron apps, and actually ran a profiler for more than two seconds, and actually, y'know, *talked* to the people who work with this stuff, you would KNOW ALL OF THIS ALREADY. But no, again, it was easier to just shit on Electron because that's the cool thing that everyone is doing, right?

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personal venting 

Also: if you are picking out Electron *specifically* to complain about, and absolutely nothing else, then I *know* that you haven't actually done your fucking homework on what's going on and where the problem lies and you're just complaining at the first thing that someone mentioned that looks related. Cut that shit out.

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personal venting 

Getting very sick of the constant substance-less shitting on Electron and JS by people on here, I think I'm just going to start muting anyone who toots this stuff.

If you people would ever goddamn engage on the conversation of *why* people use Electron instead of just throwing a pile of developers under the bus who have been fucking begging for better tools for decades, then the whole problem you're complaining about wouldn't exist.

But noooo, it's much easier to just whine about the tech, of course, and never actually introspect about how we got here or what role you and others might have played in that. Fuck off with that shit, seriously.

Since it’s become known to me that lots of people (even those who both live in Berlin and have watched Madoka) are unaware of this:

The train station featured at the beginning of Rebellion is blatantly a tracing of a picture of Berlin Hauptbahnhof from the architects’ website.

I have thoughts about when picture books about Black people are illustrated by not-Black people and... choices... are made about how to illustrate the hair. (This is important to me.)

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