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And that makes it all the more irritating when you're one of the few people who *has* actually looked into it, because you end up spending all your time and energy arguing with what essentially boils down to religious beliefs strongly held

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Like, the vast vast majority of developers is basically just going off vibes and whatever assumptions/beliefs are considered the social default for their particular programming community, almost nobody has actually looked at what's going on or why

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Even if only half the people loudly complaining about software performance and efficiency actually did the work of "understanding where the performance issues come from", things would be so much better right now

@AgathaSorceress@eldritch.cafe Considering that developers *already* get constantly harassed for using eg. JS by people who don't understand the source of performance issues and are (wrongly) convinced that all JS is automatically slow, I'm gonna go out on a limb and say that encouraging "bullying developers" is probably not the way to solve this problem.

#NixOS people are serious about testing :flan_ooh:

Their testing automation is impressive! :flan_hearts:

Firefix is tested by opening a page (from valgrind man page), playing some sound, verifying some sound is played, closing a tab, display the developer tools. If anything fail, then the test fails

github.com/NixOS/nixpkgs/blob/

Openarena (Quake 3 open source reimplementation) is tested by running a server, connecting two players, verifying the clients connect to the server

github.com/NixOS/nixpkgs/blob/

Minecraft client is tested by running the client in a VM and use OCR to detect if it asks for creating an account

github.com/NixOS/nixpkgs/blob/

software development, politics adjacent, long 

@aeva@mastodon.social That's what the original toot is about; trying to target that as a primary objective involves *significant* tradeoffs, that will interfere with other, much more important systemic problems in software that still need to be solved

software development, politics adjacent, long 

@aeva@mastodon.social Not really, no; games are a special case where performance is a much higher priority than in most other kinds of software :)

The issues (eg. with dependencies) that I'm describing *do* apply to game development to some degree as well, but the whole recent "we must prioritize efficiency above all" phenomenon is a decidedly non-game thing

@maia "The management level of a shitty company recognizing you by name despite never having worked there" is one of the entries in the Hard Achievement Diary for anti-capitalism

software development, politics adjacent, long 

(Another way to look at this, is that "just write efficient code" is an attempt to solve a collective problem with an individualist solution, and I hopefully don't need to explain why that is doomed to fail)

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software development, politics adjacent, long 

Potentially controversial opinion: I think that "making software more efficient" is the wrong thing to focus on right now.

There's a significant kernel of truth to the idea that "it's easy to make good code performant, but it's hard to make performant code good" - and so before going all-in on optimizing code as the primary objective, we should make sure that we're optimizing the right thing.

And right now, we're not. We're very much not.

There are significant problems to be solved in how we address software development, and the power dynamics embedded into it - the most obvious example would be the still-widespread fear of dependencies, which actively interferes with making software work better for people, and results in an endless treadmill of broken shit.

And guess what, there *are* significant efficiency benefits to be gained here - everybody using the same well-optimized implementation is going to be much better than everybody using their own homegrown half-optimized "clever" implementation.

But by putting all the focus on software efficiency and performance as the #1 priority, we risk removing all the oxygen in the room for figuring out better ways to deal with dependencies and many of the other industry-wide problems I haven't even mentioned here yet, and ending up in a *worse* place (even efficiency-wise!) than where we *could* be if we started with other problems first.

TL;DR: software efficiency and performance is important, but if you treat it as a goal to chase directly, you will end up with broken and faux-simple software that isn't even as efficient as it could be. Fix the big problems with software first, *then* think about how to optimize the remainder.

It's still bizarre how my brain synchronizes with whatever music I'm listening to, even when I'm doing something completely different

@f0x There's some stuff about it in the `react-client` package I think

@f0x Yeah, there seems to be a whole experimental streaming API now, even, that should presumably be bring-your-own-source in the future, didn't look too closely into how it works though

Looks like they basically rewrote the whole event handling system to make Suspense work

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neurodivergent advice request, neurotypicals please don't reply 

@Byte (But only *after* getting it done - *while* working on it, I do my best to remove any pressure and any sense that I "have" to get it done, because that'd interfere with reframing it as a leisurely break)

neurodivergent advice request, neurotypicals please don't reply 

@Byte Oh and I mentally frame the "getting boring stuff done" as an achievement, "finally I'm getting through it, see, I *can* do this", to get the gratification sense

neurodivergent advice request, neurotypicals please don't reply 

@Byte I've had some success with treating those things as a type of 'break', where I turn off my brain from more exciting things for a bit and do something calm and boring, when I'm feeling overstimulated by other stuff. But of course that assumes that you can schedule the boring stuff at will. And it requires some creative rearranging in my brain of what qualifies as 'work' vs. 'leisure' to make all the brain opinions about the boring stuff line up.

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