It's honestly funny, I hadn't even run into any issues, I just thought "What is GDscript's exception handling syntax?" when I woke up this morning, looked it up, and discovered there isn't any, and the devs being obstinate in the face of very real use cases
like
christ
easiest way to make you unable to be taken seriously
@noelle Well, GDScript isn't the only programming option available for it, but it does make things a LOT more difficult since AFAIK even with C# you can't catch engine errors
Honestly I'm half-tempted to toss it all again and start from something else, but at this point I don't know *what*
TIL #Godot's GDscript has no exception handling, by design. Do you want race conditions? Because that's how you get race conditions!
Anyway I guess I'm picking up C# today
@gmsh depending on who you ask, yeah
Bite girls with permission
@gmsh this sounds like bad advice if you're a werewolf
gamedev, uk musings
@monsterblue Somehow we managed to fuck it up here in Canada, or at least my part of it--we have to go out and get our mail usually, but it's receiving only so we have to find a postbox to send from
@rezzish I saw the coffee pot first and had to do the mothiest thing
@rezzish *already floating in the coffee pot*
@keliff tfw my personal voltron is putting away the spoons and reaching for the knives (based on unified cutlery theory)
...that probably isn't very healthy and I'm bound to head for a zambot 3 ending over a voltron one
I'm Elfi! I'm a fair folk, magical moth, greyace girl, greenhorn gamedev, in my thirties and , and ADHD+ASD+EDS. Disclosure: white
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💕 Agi @AgiDine
💕 Jenny @Esme
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