@elfi Dang it, I was going to spend today learning Godot, but if it literally doesn't have exception handling...
@noelle Well, GDScript isn't the only programming option available for it, but it does make things a LOT more difficult since AFAIK even with C# you can't catch engine errors
Honestly I'm half-tempted to toss it all again and start from something else, but at this point I don't know *what*
@elfi I'm at the point of just going back to C# and Unity or to GameMaker Studio, to tell the truth. At least I know those work!
It's honestly funny, I hadn't even run into any issues, I just thought "What is GDscript's exception handling syntax?" when I woke up this morning, looked it up, and discovered there isn't any, and the devs being obstinate in the face of very real use cases
like
christ
easiest way to make you unable to be taken seriously