@noelle Well, GDScript isn't the only programming option available for it, but it does make things a LOT more difficult since AFAIK even with C# you can't catch engine errors
Honestly I'm half-tempted to toss it all again and start from something else, but at this point I don't know *what*
@elfi I'm at the point of just going back to C# and Unity or to GameMaker Studio, to tell the truth. At least I know those work!