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We're in an age where important video and audio online may be deleted without warning and without any ability to find it elsewhere. There's a very useful tool which lets you store an offline copy of video and audio called YT-DLP:

github.com/yt-dlp/yt-dlp

I don't normally like command line tools, but this is pretty easy to use. After you've installed it, you just type yt-dlp and then the URL of the video or audio, then it saves it as a DRM-free file on your computer.

It works with a variety of different video and audio platforms.

(This replaces an earlier tool called yt-dl which is no longer maintained.)

#YouTube

@Ashedryden I'm... confused, actually. A monthly $1 subscription that goes down to as little as $0.60 per payment? What payment processor are they even using that *doesn't* wholly consume that payment as processing fees?

hey fedi :)

i want to put some 88x31 buttons on my website (liv.town), do you have any that i should add? perhaps your own or a cool one or a page where i can take some from (hyperlinked of course!)

:boost:​ welcome!

the gaming industry in France is on strike. they’ve released a bundle on itch to support striking developers! ten bucks gets you 57 items. Def worth talking a look.

they are currently at 130% funded!

#gaming #gameindustry #unions

pcgamer.com/gaming-industry/fr

@hexa@chaos.social @alemann@chaos.social I mean, this is basically a case of "malicious upstream", and probably should be treated as such

@winfriedtilanus This is true, but when I have seen people speak about 'knowledge loss', it was usually not so much about the technical aspect of it, and more about the 'providing institutional services' part, basically the business/supplier side of things. That's the part that FOSS doesn't do!

gaming, spicy opinion 

I feel like the 'management game' genre is severely held back by the capitalist assumptions that people make, like always centering around 'money' or 'material resources' as the metrics to optimize for.

You could get such more dynamic gameplay if you focused on (balancing) complex and realistic needs of people instead of just optimizing for 'number go up'.

Imagine a management game where you build up and maintain a variety of public city infrastructure (like street furniture and public toilets), having to account for the varying and sometimes conflicting needs of different demographics, with 'budget' only playing a marginal role.

Wouldn't that be way more interesting than yet another 'build a shop with shelves' tycoon game?

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Also, what's up with PlayWay seemingly publishing anything with a pulse?

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Fucking spat my tea, how did the postman whip out his phone to immediately play the bagpipes as soon as he saw a scottish destination on a parcel to go 😭

Well? It is back!!
Thanks to @internetarchive indexing it back in 2000 I was able to extract the interface and point it to the DB Navigator API

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gaming 

Also, I wish such games would experiment with novel research systems more! Surely more interesting things are possible than "provide resources, wait, ta-da, scientific discovery"?

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What is it with so many of the first-person simulation games feeling terrible to control?

@elilla Some do! And arguably all the Stardew Valley-inspired mechanisms of "save at the end of each day" are implementations of savepoints too

gaming, frustration 

I have an annoying conundrum when playing base-builder-style games.

When playing in sandbox mode, I enjoy the building flexibility, but it all starts feeling meaningless because there is no failure condition at all.

When playing in 'challenge' mode, I enjoy that there is a challenge to meet, but I get frustrated by my building plans being interrupted by stuff like "being just barely short on resources/funds".

I wish more games had something inbetween the two, that provides purpose to the building, but also makes it low-friction.

IDK it's just really neat to me that something that started out seeming like a chore I had to do for other people ended up benefiting *me* so much. Even informing the rest of my work.

I think things work like this more often than we think.

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I genuinely do not understand how one can build such a broken system and remain in business, and it's all the more baffling considering how *old* MapQuest is and how they used to be a major provider of map data for mapping and navigation software!

(Their data in the US is a little better, but not by much)

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I worry that when we say "nothing can be objective" some people take it to mean "it's not worth trying to be objective"

Taking the best objective stance you can is massively useful. It forces you to not just think about what you are thinking and seeing but what other people may think and see. And to look for, in the intersection of all of those perspectives, what is really *there.*

It's because nothing can ever be perfectly objective that's it's all the more important to make this effort.

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