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gamedev 

Okay, looking at how godot's audio works, an AudioStreamPxTone shouldn't be too hard to implement using sketchp's libmpxtn... aahhhh this is going to be delving into some complicated stuff though

smash, nothing 

Hatsune Miku confirmed for Smash

Today's dream was that I was listening to some rips from Symphony of the Night and there was an unused song that was just the Star Trek TNG theme among them

...

I mean yeah okay, I'm fine with these kinds of dreams over the alternative

Finished up something for myself. Ive felt really bad lately but I wanted to do myself a kindness. Its not super involved and its real loose just to get things across but otherwise I felt better making it

Likewise full res is on patreon patreon.com/necrotext

tumblr text post 

is this my aesthetic? is this rowancore?

alc mention, food 

"Do you use alcohol while cooking?"
"Oh yes! Some of it even makes it into the food!"

Genshin Impact is a mostly single-player game with optional 4-player co-op support, supposedly monetized via loot boxes.

However, their EULA states that:

- The game will install a kernel level anti-cheat and include a ring 0 driver.

- Mihoyo (the game company) reserves the right to monitor your computer when *the game is not running*.

They also actively work to block playing the game on virtual machines and other forms of process isolation.

I'm getting the feeling that this is less about loot box sales and more about extreme data mining. :blobnervous:

OK, I think I am trying a poll

Boosts are very appreciated to get more input!

Do you prefer retro games more like it would be playable on a certain console, or do you like the "just retro" feel.

Playable on console means:
- color restrictions and sound like from the console
- doesn't mean you need an emulator or it actually be playable on that console (as I develop in GameMaker Studio 2)

"Just retro" means:
- (cute) pixel art and retro like music, without specific restrictions

#GameDev

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