gamedev Show more
Okay, looking at how godot's audio works, an AudioStreamPxTone shouldn't be too hard to implement using sketchp's libmpxtn... aahhhh this is going to be delving into some complicated stuff though
wow, I butchered their name orz
stkchp was it, not sketchp
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gamedev
wow, I butchered their name orz
stkchp was it, not sketchp