@f0x I could look at that o:
@elfi depending on what exactly you're doing, visual studio might be good
i've been using it with monogame, which is mildly annoying to get started (the only way i know of to get a monogame template w/ the latest version of it is to run an obscure command i found in a forum thread)
when you're using like a bunch of libraries, it can be a pain to get them set up b/c there's a lot of fussing around with like include paths and stuff
also it's only windows i'm p sure
the main thing i like about it is that it's the easiest way to debug things, for me at least. like, better software exists probably, but it's either harder to learn or costs money
@aoife Ahh, I'm on Linux so that's out of the question, I'm afraid =w=a Sorry, I should've specified
@oct2pus ooh i've never heard of neovim, i've been frustrated with regular old vim and i feel like you just opened up a whole new world of possibilities for me >;3c
@elfi ohhh wait i think i misunderstood what you meant lol
yeah vscode is pretty okay too, i have yet to find just a plain text editor that i'm really happy with though
they're always either too ugly, too sparse on features, or have enough overhead where i feel like i might as well be using a bloated ide
@elfi Textadept is a nice lightweight editor and I've been using it more and more.
For something more IDE-like I go by language and try to find the thing everyone using the language is gravitating towards. It's not unusual to end up in the situation of having several tools overlap because each one does some things better. And it's best to be in a scenario where you don't need to rely a lot on IDE functions to make progress.
@elfi I'm really quite comfy with vscode (well, 'code', the foss build in arch)