@elfi depending on what exactly you're doing, visual studio might be good
i've been using it with monogame, which is mildly annoying to get started (the only way i know of to get a monogame template w/ the latest version of it is to run an obscure command i found in a forum thread)
when you're using like a bunch of libraries, it can be a pain to get them set up b/c there's a lot of fussing around with like include paths and stuff
also it's only windows i'm p sure
the main thing i like about it is that it's the easiest way to debug things, for me at least. like, better software exists probably, but it's either harder to learn or costs money
Ofc theres always learning vim, i prefer neovim and use it for scripting and small edits.
I guess it really depends on your wants and needs as a game dev and what you're exactly using/writing in?