im really proud of how I figured out how to do an optical illusion of 3d (not true first person 3d, but it kinda looked like wolfenstein 3d a bit) in Scratch years ago without any help.

god i wish I had saved that. I do remember the main trick i used to do it tho

infodump about Mimo's Scratch Pseudo-3D 

so scratch is a very 2d thing. very strictly 2d. 3d had been done, but by people way way more skilled than i was.

I thought "well, I can make sprites smaller and larger in response to button presses right? and i can make 3d-ish backdrops that have the illusion of depth! so what if, you dont actually move at all, you're just scaling and moving sprites around to *look* like the player is moving around a 3d space."

I dont remember if I solved the problem of "how do I deal with objects that are outside or fall outside the vision cone and their positions, etc." but I did this much on my own and im super proud of it.

infodump about Mimo's Scratch Pseudo-3D 

I think I couldve solved it by plotting out on paper where things would go in the space, and looking for specific X value ranges to decide whether or not to show a sprite hidden from view, and when to hide them

Follow

infodump about Mimo's Scratch Pseudo-3D 

the other thing was uh, backdrops! but I wasnt really focused on the space boundaries or walls and stuff at the time so I'd have to ponder that more.

Sign in to participate in the conversation
Pixietown

Small server part of the pixie.town infrastructure. Registration is closed.