infodump about Mimo's Scratch Pseudo-3D
so scratch is a very 2d thing. very strictly 2d. 3d had been done, but by people way way more skilled than i was.
I thought "well, I can make sprites smaller and larger in response to button presses right? and i can make 3d-ish backdrops that have the illusion of depth! so what if, you dont actually move at all, you're just scaling and moving sprites around to *look* like the player is moving around a 3d space."
I dont remember if I solved the problem of "how do I deal with objects that are outside or fall outside the vision cone and their positions, etc." but I did this much on my own and im super proud of it.
infodump about Mimo's Scratch Pseudo-3D
@lyncia@social.pixie.town okay, that is impressive as fuck
infodump about Mimo's Scratch Pseudo-3D
I think I couldve solved it by plotting out on paper where things would go in the space, and looking for specific X value ranges to decide whether or not to show a sprite hidden from view, and when to hide them