im really proud of how I figured out how to do an optical illusion of 3d (not true first person 3d, but it kinda looked like wolfenstein 3d a bit) in Scratch years ago without any help.

god i wish I had saved that. I do remember the main trick i used to do it tho

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infodump about Mimo's Scratch Pseudo-3D 

so scratch is a very 2d thing. very strictly 2d. 3d had been done, but by people way way more skilled than i was.

I thought "well, I can make sprites smaller and larger in response to button presses right? and i can make 3d-ish backdrops that have the illusion of depth! so what if, you dont actually move at all, you're just scaling and moving sprites around to *look* like the player is moving around a 3d space."

I dont remember if I solved the problem of "how do I deal with objects that are outside or fall outside the vision cone and their positions, etc." but I did this much on my own and im super proud of it.

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infodump about Mimo's Scratch Pseudo-3D 

I think I couldve solved it by plotting out on paper where things would go in the space, and looking for specific X value ranges to decide whether or not to show a sprite hidden from view, and when to hide them

infodump about Mimo's Scratch Pseudo-3D 

the other thing was uh, backdrops! but I wasnt really focused on the space boundaries or walls and stuff at the time so I'd have to ponder that more.

infodump about Mimo's Scratch Pseudo-3D 

@lyncia@social.pixie.town okay, that is impressive as fuck

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