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woodworking grumbles 

"A planer is only $300, everyone should have one, like a table saw."

Ah yes, "only" $300, ie. ten times the cost of an electric hand planer, and that's assuming stationary tools are cheaply available where someone lives, which for many people isn't the case at all...

I really can't with some of these people. Not everyone is making $2000 coffee tables, you know.

Which is even more funny because if you read between the lines, in one case DetSys is doing an EEE with the help of someone respected in the community, in the other case they're profiting from community work without contributing anything upstream themselves (or at least they're not funding that work).

Consistency is hard when you're lying all the time I guess.

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The DetSys duality:

- Look at how cool and in touch with the Nix community we are, one of our cofounders is the creator of Nix! (don't look too closely at when we were actually founded and when eelco joined our company though)

- Oh no we definitely don't hold any control over the CppNix project and all of eelco's work on CppNix is voluntary and not paid for by DetSys, it's on his own time, we don't influence this.

(Depending of course on who they speak to and when.)

#nixos

anecdote time! on a now dead project ages ago i had heightmapped terrain the player could traverse. so i wanted them to be able to slip down inclines that were too steep

i wrestled with an out of the box physics library for *months*. i eventually recompiled it to use 64-bit floats instead of 32-bit to avoid jitter far from the origin. i even managed to kludge together a solution for a world that could wrap around on itself, which meant physics wouldn't work at the edges of the world

but no matter how hard i tried i couldn't get the "slip off an incline of terrain this steep" to work reliably the way i needed it to

i bit the bullet and wrote my own collision solver and crude physics system. it took days, and not only solved the slipping issue but also made the physics more predictable, improved performance by removing stuff i didn't need, used 64-bit floats from the start, and fixed the issue at the edges of the world because it was designed from the start for a wrap-around world

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for the record i don't think you have to make a custom engine. it's fine not to. i just find it sad that people try and crush the spirit of creativity/exploration of people who do wanna have a go at that. it can be fun and tremendously educational

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The software industry keeps talking about increasing productivity without giving a damn about whether any of it works. Everybody keeps adopting magic solutions and becoming so much more productive even as the software itself just keeps getting shittier.

c.im/@matdevdug/11413749425912

trans healthcare question, asking for support 

thermia is going to a doctors appointment tomorrow to hopefully get on the waiting list for the trans healthcare here in sweden.

am a little worried about how thermia should phrase itself so they actually remit thermia to the proper care...

thermia doesn't experience heavy gender dysphoria but is considering lying and saying that it does.

it hasn't been in contact with any sort of healthcare regarding the topic previously and would really like to end up in a situation where they will deny it care and continue to do so based on things thermia will say tomorrow...

would be helpful if others could share their approcahes and experiences with the initial healthcare contact, even if it works differently in other countries
​:neobot_cat_ears_thermia_heart:​

boosts appreciated
:boosts_ok:

once again thinking about how people say stuff like "make your own engine if you never wanna ship a game"

in one week working part time i created a 3D tilemap engine with chunking, texture atlasing, camera rotation controls and mouse picking targets without gpu readback

meanwhile we've been working on a content update for kitsune tails since august. most of that time was spent on game design, art, maps, and playtesting, not even any new code until february, and it's still not done

making a custom engine just for the game you're making is not the time consuming part. making the actual game *is*

🥽if everyone stopped doing all work for others they were not being transactionally compensated for the economy would collapse overnight.

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“Reminder that professionalism is a white supremacist trope created to make everyone look and act like white, 45+-year-old men because no one else was supposed to be allowed to be there.”

"old Soviet joke for our times:

Guy stops by the newsstand every day, scans the front page, doesn’t buy the paper. One day the vendor asks what he’s up to.

Guy says: “looking for an obituary.”

Vendor says “those are towards the back of the paper, comrade.”

Guy says: “not the one I’m looking for.”"

What fast fashion leads to

The spanish paper and online portal EL PAÍS just published a revealing investigation. They endowed used but still good clothes with hidden geolocation tags and deposited the clothes in 15 used clothes bins across Spain. Then they tracked the journeys of the different pieces. It's a long and abysmal story.

english.elpais.com/climate/202

#FastFashion #environment #climate #commodities

I have come to believe that effective software development is fundamentally incompatible with capitalism

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