i think i've said this before on here but i always think about an old ceramics teacher who insisted on any vessel that could potentially hold food, to be food safe since ceramic items can last for such a long time no one in the future will know if its toxic to eat from. these things stick around, some for loooong after anyone we know is gone. i also think about the kind of care to think of someone that far into the future. i think a lot of us here are thinking of those far off folks alongside ourselves and wanting better for both, i hope we can get that, and ensure it for them
some of the beseeching in this issue is really leaning a lot on concepts like "network respectability" which aren't explained or unpacked in any meaningful way: https://github.com/superseriousbusiness/gotosocial/issues/3723 I find it really interesting how gts setting some randomized stats to baffle crawlers is highlighting some long-standing tensions here between people who want a "respectable network" and people who just want to talk shit with their friends. It's also very interesting how the "respectable network" / "honor system" side of the argument has to paper over the fact that robots.txt is being ignored, which is pretty ironic given that disobeying robots.txt is explicitly breaking some rules
Also a special mention of a game that isn't out yet, but that I am extremely looking forward to: Junxions seems to be the traffic engineering game that I was hoping for in Cities Skylines but didn't get.
Some neat games that you may not have heard of:
Flotsam - The world has drowned, and everything is underwater. Your task is to help a handful of Drifters build a floating town around a tugboat, using scrap you find in the water and on what remains of the land, and then rescue others.
Project Hospital - A very satisfying-to-play hospital building and management game, with quite a bit more depth than most games in the 'hospital tycoon' genre, and a rather unusual artstyle.
Airport CEO - Design and run your own airport. Gameplay mechanics are more or less what you would expect from a game of this type, but the building system just felt so *nice* to work with that I keep coming back to it, even though there isn't a lot of variation in things to build. Also lets you schedule the flights yourself.
Software Inc. - You build up a software (and hardware!) company in the early days of home computing, with a frankly absurd amount of simulation depth and mechanics. Also a very satisfying building system - it feels a bit like The Sims, but far more responsive.
Galacticare - Also a hospital management game, with more shallow gameplay this time; but also with a lot of soul and funny writing!
STATIONflow - You're responsible for laying out a metro station in the most efficient configuration. Surprisingly challenging!
SimCasino - Again a management game, a casino this time. But with a lot more content and gameplay than you might expect, and a building system that feels quite good.
Uncle Chop's Rocket Shop - It's like a service manual simulator; you are a spaceship mechanic, and you'll have to carefully consult an extensive in-game manual to complete your repairs correctly and in time. Funny writing, neat and very tactile gameplay, time pressure optional, though note that there is a roguelite mechanic that a lot of people seem to dislike the implementation of.
CW-boost: uspol, journalism
Dat is nog eens een mooi boerenprotest https://norden.social/@michel42/113935405802138499
Not unsurprisingly, in my experience this mindset also strongly correlates with "not recognizing *any* non-code work as a type of contribution", as applied to documentation, design/graphics fixes, community management, and so on.
Reading up on the comments to that complaint about stalebots, and once again finding that there is a significant amount of people who do not recognize carefully-filed and detailed issues as a type of contribution, because it's not a code patch.
I have Opinions about this mindset and none of them are positive.
uspol positive
If things feel hopeless, please visit the FedNews subreddit for some reassurance. These folks are not rolling over, they’re not resigning, they’re standing together. Here’s just one thread: https://www.reddit.com/r/fednews/comments/1ifdcp7/from_your_genderqueer_coworker_dont_quit_over_the/
Valuable lessons for those in #FOSS who tinker for fun and have a vast collection of gadgets
> Repairing stuff, however, is neither new nor that radical concept for me. In developing countries, repair is just a way to extend an object’s life. Repair is not necessarily seen as a political act, although it can and has been; it is another service that someone might offer as a non-expensive alternative to buying new. Here, technicians for all kinds of tech are abundant, at least in major city centers; and so having one’s broken stuff repaired will not break bank.
Technical debt collector and general hype-hater. Early 30s, non-binary, ND, poly, relationship anarchist, generally queer.
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Strong views about abolishing oppression, hierarchy, agency, and self-governance - but I also trust people by default and give them room to grow, unless they give me reason not to. That all also applies to technology and how it's built.