answer based on web research
@sleepybisexual From a bit of searching around it seems that Anbernic might typically be using fake-08 as the emulator, in which case (https://github.com/jtothebell/fake-08):
".p8 text file carts and .p8.png image file carts are supported."
So it may be enough to just rename it to .p8.png?
(I would check on my own Anbernic handheld but I believe that different models sometimes use different firmware with different emulators, so without knowing your exact model I can't know whether the answer is the same)
Most dutch millers are volunteers, and we are no exception. One of the logs of walnut on our terrain has sprouted a branch, and it would be nice if we can give the owner not only his ordered planks, but a new tree sapling as well.
So I taped a plastic bag the base of the green branches, filled it with a mixture of soil and compost, and watered it. I really hope that roots will develop.
It occurs to me that there seems to be a big difference between how I think about "human nature", vs. how a lot of other people do.
When people bring up "human nature", whether their view of it is correct or not, they almost always do so from a perspective of "this is how human nature will ruin any attempts at improvement".
Whereas I think of it as "this is how traits of human nature can be relied upon to shape a culture that lasts and perpetuates itself". Which seems to be a much more useful interpretation to me?
I recently had a customer survey that uses Net Promoter Score. I assume they've encounted problems before, because it came with a careful explaination that anything scored below a 9 "will be seen as a need for us to improve our service".
This led to my general impression of how culture affects this sort of scoring...
@zkat As a more personal sidenote, I've personally found a lot of enjoyment in games that are high in total complexity, but where the start is simple, and there's no separate 'learning' phase - you're essentially learning new mechanics throughout the entire game, right up until the ending and sometimes even across multiple games.
Some examples that come to mind would be Dave the Diver and RimWorld, though examples are tricky to come up with, because when it's done well, you don't notice that a game is doing it :)
@zkat You probably already know about this, but just in case: have you looked at the Game Maker's Toolkit videos? If I recall correctly, there are a few videos that talk specifically about different ways of teaching mechanics to the player (although it's been a while).
My personal interpretation, though this is so far only based in theoretical understanding and adjacent practical experience (UX) rather than practical gamedev experience, is that the mechanics don't have to be simple - they just need to be possible to learn gradually.
So the total complexity of a mechanic may be really high, and it may take a lot of practice and experimentation to figure out how it works, and that's all fine, as long as you don't expect the player to frontload all of it.
Which can be achieved by eg. cutting the mechanic into smaller submechanics and gradually 'tempting' the player into experimenting with permutations of those submechanics through environmental cues and well-placed restrictions and rewards.
(When talking about mechanics that are not strictly required to play the game but that enrich the experience, the "rewards" side of that is probably more relevant than the "restrictions" side)
People in the US are looking at what's happening in Venezuela like “Oh, my God! It's so terrible over there! What are they doing?"
Has one person stopped to look at what Venezuela would have been like if the US wasn't trying to undermine the Venezuelan government at every turn?
Like, what do y'all think the CIA does all day?
advice-ish
@clarfonthey (To make this explicit: this means that employers often paid several times what eg. students would pay, and everybody was aware of this, and nobody had an issue with it at all)
advice-ish
@clarfonthey I ended up in a very similar situation years ago; providing free help (often practically tutoring) on IRC for Node.js, until someone asked whether they could pay me for this.
After contemplating, I did end up accepting, and started offering this as a regular thing; but I've always only charged what someone could afford, and continued offering free help in the channel as I did before.
People ended up not paying for my knowledge or work, but for my guaranteed availability. And in practice, for me, most of it was paid for by the employer of people who convinced said employer to pay for it.
CW-boost: transphobia, evidence that the Cass Report was malicious
food (vegan)
@rallias (I ended up researching this for a while and the conclusion seemed to be "you need some amount of salt for dough integrity, but nowhere near as much as people typically use")
food (vegan)
@rallias This is a very typical thing to do, at least for yeast-based bread; it serves a function for the flavor, but also makes the dough less likely to break down during kneading and baking, AIUI.
food (vegan), low-salt bread recipe
Success! Some small adjustments need to be made (forgot to add water in the oven so the crust was too tough, and the liquid ratio was too high in the dough mixture and I needed to adjust that later), but overall I'm very satisfied with the result.
The outcome: a roughly 600 gram bread containing only 2 grams of salt, yet at about 0.3/100gr salt, it tastes slightly nicer than your typical supermarket bread in NL (which is usually around 1/100gr salt), and has a much nicer texture. Without using potassium salt, and therefore kidney-disease-friendly!
The original recipe:
- 2gr dry yeast
- 2gr salt
- 350ml lukewarm water
- 400gr flour
- 1 teaspoon ground fennel
- 2 teaspoons ground cumin
- 2 tablespoons cooking olive oil
- 2 tablespoons oat flakes
- 1 tablespoon peeled sunflower seeds
- 1 teaspoon broken flaxseed
- a bunch of pumpkin seeds
Mix all at once, *except* for the pumpkin seeds, knead thoroughly, let sit in bowl overnight at room temperature (would've been around 10 hours for me), *do not* add sugar or use an oven (dough proofing is deliberately slow).
Next morning, flatten and fold like you usually would with bread. Add some cuts at the top, make a bit wet, and add some pumpkin seeds on top until it looks nice.
Let sit for an hour, then bake it for 40 minutes in a preheated 200C (convection) oven. Add an ovenproof bowl of water in the oven, to keep the environment humid. Beware that it will increase significantly in height!
(Picture is missing the top, because uh, well, see previous post - but the rest of the bread was salvageable, and still nice!)
food (vegan)
Oops, burned the top because it expanded more quickly than expected in the oven - but otherwise it seems to be a success! It tastes basically like bread, which is the success condition given the low amount of salt
In the process of moving to @joepie91. This account will stay active for the foreseeable future! But please also follow the other one.
Technical debt collector and general hype-hater. Early 30s, non-binary, ND, poly, relationship anarchist, generally queer.
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Sometimes horny on main (behind CW), very much into kink (bondage, freeuse, CNC, and other stuff), and believe it or not, very much a submissive bottom :p
My spoons are limited, so I may not always have the energy to respond to messages.
Strong views about abolishing oppression, hierarchy, agency, and self-governance - but I also trust people by default and give them room to grow, unless they give me reason not to. That all also applies to technology and how it's built.