Ugh. Every time I'm in the mood for some citybuilding, and I start Cities Skylines, I'm reminded of how bad it really is; awful performance, claustrophobic and awkward UI, and perhaps worst of all, the incredibly US-centric design...
@joepie91 yes pls!
@joepie91 I've played a few of those, and I find it bizarre that in most of them, you can't build shops or businesses in residential areas.
From a European viewpoint, this looks very weird.
@StroomAfwaarts Oh yeah, Cities Skylines has tons of issues like that. No mixed zoning, your zoning choices are low vs. high density (where is middle density???), the entire transport system is primarily road-oriented (car-free areas are almost impossible to build, it results in really weird behaviour), and so on... let alone any room for more unusual planning approaches like superblocks.
The whole thing just feels like Car-Dependent US City Simulator, really.
@StroomAfwaarts It probably doesn't help either that the core game mechanic is essentially "solving road traffic jams" where the whole solution space is "other kinds of road designs"
@joepie91
I even think only one of them had a railroad option?
Besides roads...
@StroomAfwaarts There's some transit options scattered through the various DLCs but it all feels very tacked-on, and for the 'last mile' the game will *insist* on putting people back into cars all the time
@joepie91 You seem like a person who might enjoy Dorfromantik, figured I’d recommend it and skedaddle
@Ducky I'll have a look at it, thanks!
Modern FOSS city building game/engine when