@StroomAfwaarts Oh yeah, Cities Skylines has tons of issues like that. No mixed zoning, your zoning choices are low vs. high density (where is middle density???), the entire transport system is primarily road-oriented (car-free areas are almost impossible to build, it results in really weird behaviour), and so on... let alone any room for more unusual planning approaches like superblocks.
The whole thing just feels like Car-Dependent US City Simulator, really.
@joepie91
I even think only one of them had a railroad option?
Besides roads...
@StroomAfwaarts There's some transit options scattered through the various DLCs but it all feels very tacked-on, and for the 'last mile' the game will *insist* on putting people back into cars all the time
@StroomAfwaarts It probably doesn't help either that the core game mechanic is essentially "solving road traffic jams" where the whole solution space is "other kinds of road designs"