From the current WIP documentation on AESIR's multiple colour palettes:
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The eight system palettes, of 64 colours each, are designed around the needs of retrogaming programmers.
Palette 0 is a simulation of the EGA system palette, as one might find in the IBM PC; this includes the 16 CGA colours as well.
Palette 1 is a monochrome palette, with 64 shades from black to white.
Palette 2 provides simulations of the 16-colour palettes of four classic computers:
- Commodore 64
- ZX Spectrum
- Amstrad CPC
- Apple II
Palette 3 is a simulation of the Nintendo Entertainment System's 54-colour palette, with the remaining colours being shades of grey.
Palette 4 is a simulation of the 64-colour palette of the Sega Master System.
Palette 5 provides simulations of the 16-colour palettes of the following systems:
- Mattel Intellivision
- PICO-8 "Official" Colours
- PICO-8 "Extra" Colours
- Microsoft Windows 3.11 VGA
@elfi I like that one.
@elfi hardware limitations don’t permit that by default, but the CPLD can be reprogrammed, so it’s theoretically possible for a system update to alter the palettes.