TIL 's GDscript has no exception handling, by design. Do you want race conditions? Because that's how you get race conditions!

Anyway I guess I'm picking up C# today

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It's honestly funny, I hadn't even run into any issues, I just thought "What is GDscript's exception handling syntax?" when I woke up this morning, looked it up, and discovered there isn't any, and the devs being obstinate in the face of very real use cases

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christ

easiest way to make you unable to be taken seriously

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