Been working on trying to get my mode 7 levels actually in a game-like state so I can actually have some real puzzles. I entered Nova the Squirrel 2 into SAGE 2020 and I want to make a strong impression there. #gamedev #snesdev

I implemented something that draws sprites onto the Mode 7 layer in software by copying the graphics underneath them and pasting the sprite on top. I tried making them move more smoothly but that didn't quite work out, because that meant re-rendering every sprite every frame and that added up to too much.
#gamedev #snesdev

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@NovaSquirrel software blitting on a 65c16... ouch, yeah, it'd be a miracle to have CPU time for anything else

@NovaSquirrel also watching these had me whistling the blue sphere theme under my breath fdsghaj

@elfi It was directly Blue Sphere inspired and you have to collect all of the hearts, which turn into harmful skulls when you touch them.

It's just a copy that skips transparent pixels, which any processor ought to do well at. The non-aligned version was a little more complicated but still not too bad.

It's just really bad when I have to do it a ton of times per frame instead of like three at the most haha.

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