I implemented something that draws sprites onto the Mode 7 layer in software by copying the graphics underneath them and pasting the sprite on top. I tried making them move more smoothly but that didn't quite work out, because that meant re-rendering every sprite every frame and that added up to too much.
#gamedev #snesdev
@NovaSquirrel also watching these had me whistling the blue sphere theme under my breath fdsghaj
@elfi It was directly Blue Sphere inspired and you have to collect all of the hearts, which turn into harmful skulls when you touch them.
It's just a copy that skips transparent pixels, which any processor ought to do well at. The non-aligned version was a little more complicated but still not too bad.
It's just really bad when I have to do it a ton of times per frame instead of like three at the most haha.