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This is a neat essay on the political nature of games and puzzles and TTRPGs. It touches on some colonialism and other problematic things, but only lightly and in a very approachable way.

> Any game worthy of the moniker of ‘game’ must transform the player into a subject by forcing them to desire, that is by telling them what they lack.

> The game gives the player(s) a desire, the rules dictate how they can satisfy it.

prismaticwasteland.com/blog/ap

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