something I havent thought about before is this weird obsession with game length and percievable amount of content in games.

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Game Length, and the weird focus on More Of It 

there are entire websites dedicated to how "long" a game is and i dont understand

why is it somehow implied to be "worse" for a game like Gradius V to have only 7 levels, but a massive game like Elden Ring gets praised for sheer amount of stuff. It feels excessive. This isn't to say big big games are bad by any means, I've enjoyed quite a few big open world type titles, but I don't understand why its a metric that a game should have points detracted from a review because of, or the focus on randomization to pad length.

It feels like one of those "infinite growth" paradoxes of a capitalist system, where the next game MUST be bigger, more sprawling, everything else potentially be damned.

Game Length, and the weird focus on More Of It 

more rambling: i think the "length" of a game is completely subjective. Some players will stop after a casual playthrough. Others will play hours and hours of one game regardless of percieved amount of "content". Its different from player to player. You could derrive some kind of average, sure, and the hardcore types are usually a statistical niche for sure, but i feel the only one who can truely decide how much game a game is is the player themselves, instead of a reviewer authority.

re: Game Length, and the weird focus on More Of It 

@lyncia I want shorter games that take longer to make and have worse graphics!!

Game Length, and the weird focus on More Of It 

@lyncia I really wish there was a bigger focus on whether or not the game length feels "right" rather than how long it is. A short game can be unsatisfyingly short or it can be "just right"; a long game can either have a lot to show you or it can just be a padded repetitive slog.

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