once again thinking about how people say stuff like "make your own engine if you never wanna ship a game"

in one week working part time i created a 3D tilemap engine with chunking, texture atlasing, camera rotation controls and mouse picking targets without gpu readback

meanwhile we've been working on a content update for kitsune tails since august. most of that time was spent on game design, art, maps, and playtesting, not even any new code until february, and it's still not done

making a custom engine just for the game you're making is not the time consuming part. making the actual game *is*

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@eniko I feel like the unspoken part of that "don't build your own engine" argument is "... a game that looks like an AAA game". Which isn't going to be relevant to the majority of games...

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@joepie91 yeah, if you're trying to make a AAA looking game on an indie budget you have bigger issues than custom engine or no

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