resources for how to be successful as a gamedev always say shit like

- don't forget to do any marketing! (contact press and video creators)
- don't forget to put up a steam page to have wishlists
- don't leave your trailer and contacting trailer editors til the last week

and like yeah if you make those kinds of mistakes you will almost certainly not be successful but this is less a roadmap for success and more "how to not ruin your chances before you even get started"

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@eniko I feel like it's probably subject to the same issue as almost every other "how to be successful at anything" guide; people have difficulty recognizing the role that luck and other factors like privilege played in their success and would much rather believe that it somehow entirely resulted from their own competence and actions, than to acknowledge that really the "common" (read: capitalist) notion of "success" is ultimately just a lottery no matter what you do

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