Wish we had enough followers to say "support open-source projects" and 100 people would just reply with "real"
@godotengine make the docs more accessible for editing and we can talk
@efi @godotengine This seems like kind of a weird comment to make here?
@joepie91 @godotengine that's because you haven't tried to edit the docs to add clarifications
@efi @godotengine How is that related to a request for funding?
@joepie91 @godotengine how is it not?
@efi @godotengine ... because funding is not docs editing? How contributions are handled vs. how the bills are paid by people maintaining the engine are two entirely separate subjects.
@efi @godotengine I mean, that's your choice to make, just like it's generally anybody's choice what projects they feel are worth keeping alive. Even if I have my opinions about that, that's not what I'm criticizing here.
I just find it... kind of inappropriate to respond to a call for funding, to keep the project alive, with what's almost a demand to do something in a very specific way. It's already hard enough to keep *any* open-source project funded, and it's really not helpful to be posting spiky comments in response, *especially* not if the thing you are demanding would require more funding than you are likely to give them.
This would be different if Godot were committing some grievous offense, something that actively harms people, because being open-source doesn't exempt one from criticism. But come on, this is a disagreement about the contribution workflow.
@efi @godotengine The meme was a call for funding - see also the second post.
And no, that is not how any of this works, for *any* open-source project, and is honestly quite rude. Developers do not *owe* you workflow improvements, and it is absolutely important to be constructive and not unnecessarily abrasive, in how you suggest workflow improvements or provide (critical) feedback.
As for the last point: just because the team can do one thing, doesn't mean they can just as easily do another thing, because different tasks aren't interchangeable - and there may well be very good reasons that they picked one thing rather than the other.
TL;DR: being a user of something does *not* entitle you to yelling at people that the thing you're using isn't perfect. If you want things to improve, then provide *constructive* feedback, and do so in the correct place (and for Godot, that is in the issue tracker, according to the site).
@joepie91 @godotengine lmao who the fuck are you to tell anyone how to use Internet?
@efi @godotengine An open-source developer who knows what happens to maintainers' motivation and joy in their work when people start hounding them across social media with personal demands.
@joepie91 @godotengine im not hounding devs, im partaking in memes with a community manager, asshat
@joepie91 @efi @godotengine They actually asked for contributions and funding, maybe the workflow improvement would be beneficial if more volunteers were willing to work and pay as a result.
@joepie91 @godotengine but I was not responding to a call for funding anyway, I was responding to a meme, tagged as a meme, about contributors, and as a member of the godot gamedevs, I will always be justified to ask for better workflows whenever and wherever I want???
if you don't find it relevant that's your issue
I think telling the fedi godot account to maybe tell the core team to aim higher is never a bad thing
if you can make a plushy, you very well can make documentation that's easier to edit, deer dog...