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I often see people talking about how Vulkan is more low-level than OpenGL and not suitable for direct use, but honestly every time I look at it, it seems *so much* simpler to reason about and work with than OpenGL?

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I have yet to actually work with it, so I may run into some unexpected roadblock once I do that, but... yeah

@joepie91 I've had easier time with x86 Assembly than with C++

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