there's a lot of papers that do latent-space interpolation between images of different classes, like between a car and a dog. and usually the 50-50 mix is some weird dog-car hybrid

I think that a truly accurate latent space interpolation would have the appearance of the camera panning around to point at a dog which was just out of frame

I say this because if the latent space is supposed to represent real world images, it shouldn't have any capacity to represent a car-dog hybrid. or am I mistaken

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@SuricrasiaOnline it turns the image into the result of a whole lot of (character creation menu) sliders, but not all combinations of those sliders have a real world equivalent

@f0x yes, but the sliders don't necessarily imply a smooth linear morph. sometimes a latent space interpolation looks like an abrupt jump between classes. this paper does latent space interpolation on page 22, and some of them do look more like camera motions than morphs

arxiv.org/pdf/2105.05233.pdf

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