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thinking how to make my tamafoxi feel 'alive'

I guess some kind of behavior tree would make sense

please tell me it's not just in having cute sprites

like, it'll have super cute sprites

but surely the 'feel' comes from the behavior too

re: making virtual characters feel alive 

@f0x Looking at how people reacted to azile/eliza, and the (low) complexity of most game AI, I want to hit a couple bullet points

* Yes cute sprites, but they shouldn't all convey the same emotion. The goal here is to start peoples' mirror neurons firing, and in a real setting we usually ease into that by looking at a prominent face

* Some element of randomness - even if it's "the fox is happy and wants to play" vs "the fox is happy and wants to nap on the warm grass", trips a bunch of signals including operant conditioning, where we want to pet the fox more, and a sense that fox has its own internal motivators separate from our own, which spins the mirror neurons up harder to divine its mood

* I'm conflicted about putting the mood up as a word or icon. It might be good for accessibility reasons, but if so, definitely a coarse-grained "happy" or "sad". We're all in this together in observing fox and guessing at their motives, the point is to guess and project.

re: making virtual characters feel alive 

@falkreon thanks a lot!

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