I think I broke Quartet. Dev was like "Damn, that was a clean boss takedown, that's supposed to be a big wall"

I suspect I might be responsible for a nerf soon.

I really like the game. It plays in some spaces that are uncomfortable, but it always seems to do so earnestly and with respect. I've been called naive for feeling this way, but I don't think I am.

I'm just kind of glad no one called out (or maybe saw) the dead-ass Nazi reference (which was admittedly evoked by a literal Nazi while you're kicking the shite out of them).

@trysdyn I saw it, but it just cemented me cheering on the one kicking the shite out of the nazi

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@trysdyn if it does get patched out, rip the Agata blender

@elfi I do feel like Force of Nature gives extra attacks in some situation. Maybe it's supposed to give you one attack per enemy, and that gets doubled by Agata's dual wield, then doubled by Seconds, then doubled by Ambidexizer. So that'd be 24 attacks... but I swear I hit one of the bosses with 28?

@trysdyn while doing 10,000+ damage in a single round is probably a bit unfair, the setup does put it on par with Nikolai's bombardment across three characters, just with a much better AP economy

@elfi Yeah I don't think it's that broken. That you can hit one target with it is really, really powerful but it requires a full turn investment and a weakness (or at least not a resist), and the fulcrum to fire it is guaranteed to take a round of incoming damage and is one of the frailest characters in the game.

I do think there's a bona fide bug in attack count calculation though. I wonder if Tyler will find one and patch it.

@trysdyn Reviewing this, it might also depend on when Seconds procs, it might recalculate the number of attacks as such too

@elfi Yeah. You can kind of see when it does. Agata stops attacking for a brief moment but it's very brief.

@trysdyn That would at least explain how we get non-binary attack counts

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