I have spent a total of 20 minutes in Godot so far
I have already crashed it

fortunately it autosaved all my work!

unfortunately that includes the model-import that crashed it, so now when I open my project it just crashes again.

Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] error(-1): no debug info in PE/COFF executable
[2] error(-1): no debug info in PE/COFF executable
[3] error(-1): no debug info in PE/COFF executable
[4] error(-1): no debug info in PE/COFF executable
[5] error(-1): no debug info in PE/COFF executable

@foone very! Fortunately resources are plaintext in godot, so you should be able to remove the reference to the broken model for the time being

@elfi fortunately this was literally the first resource I imported into the project, so I just deleted and recreated it

Follow

@foone Also helpful! Still I'm impressed :'D Hope you or someone else can replicate it in a version with the debug symbols included

· · Web · 0 · 0 · 0
Sign in to participate in the conversation
Pixietown

Small server part of the pixie.town infrastructure. Registration is closed.