You know the "one dimensional thinking" trope, where people run directly away from falling/rolling objects, rather than run a small distance to the side?

I just saw a letsplayer do that in a space game! With full 3D movement!

In deep space, they realize they've over-accelerated, and are heading towards a small satellite 13km away at 500m/s. They go "oh no, I'm going to crash into it again!" and slam on the retrorockets.
To slow down.

Their ship is maybe 5 meters across if we're generous. The target space probe? 2, maybe 3 meters across.
And it's THIRTEEN KILOMETERS AWAY.

They just need to avoid a collision! So thrusting enough to move a few meters laterally (over the 26 seconds before you hit it) would save them, and the probe.

But nope. Hit the retros.

It's just funny to see that humans are still susceptible to the one-dimensional-thinking fallacy even when they're navigating in a full 3D space where they can move in any direction.

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@foone my partner always calls me a disaster lesbian because I keep overencumbering and crashing my ships in space games, but reading this makes me so proud of myself because I'm still thinking in three dimensions to minimize the damage :')

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