You know the "one dimensional thinking" trope, where people run directly away from falling/rolling objects, rather than run a small distance to the side?
I just saw a letsplayer do that in a space game! With full 3D movement!
In deep space, they realize they've over-accelerated, and are heading towards a small satellite 13km away at 500m/s. They go "oh no, I'm going to crash into it again!" and slam on the retrorockets.
To slow down.
Their ship is maybe 5 meters across if we're generous. The target space probe? 2, maybe 3 meters across.
And it's THIRTEEN KILOMETERS AWAY.
They just need to avoid a collision! So thrusting enough to move a few meters laterally (over the 26 seconds before you hit it) would save them, and the probe.
But nope. Hit the retros.