The map in Shadow Knight is way bigger than #pico8 can handle so I built a custom editor that compresses the map and unpacks it while playing. It also sets up doors as well as rooms. Will be included in the source release on patreon!

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@johanpeitz Fascinating! I've looked a lot into compression techniques with small decompressors like LZJB and bitcrushing assets to squeeze everything I could into the Pico-8 myself, so it's really cool seeing other people implement the same techniques c:

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