It's interesting to me how the SNES is in a spot where even the cheapest flashcarts (that I've seen) support bigger ROMs than any licensed games used, but there's a big price gap between those flashcarts and ones that support coprocessors.

So if you want to support the basic ones (and I do) then you trade away the kinds of expansions games back then could have, and get a new one in return that couldn't have been explored that well originally because it would've been too expensive.

I really want to see what kind of stuff you can do without a coprocessor but with a big ROM.

Making most of my graphics uncompressed meant that it was easy to make a system that loads graphics in dynamically, since they're already right there in a usable format.

Lookup tables to help with computation are an obvious answer, though I'm not sure which ones I'd want, aside from trigonometry. I'm sure there's a lot of fancy effects you could do with precalculated HDMA tables.

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@NovaSquirrel Yeah, I imagine there'd be a lot of things you could do with that much space, and it'd be especially a boon for something like an RPG or other more graphics/dialogue, less gameplay-intensive titles

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