me: i dont wanna touch computer for the rest of the day. friendship ended
me also: what if i learned how to make shaders

@codl Godot is indeed a good starting point. However shaders are full of traps. Different coordinate systems. Weird syntax. Different pipelines. Similar-but-different syntax (especially WebGL and "normal" GLSL) etc. I think there is not really such a thing as a good starting point. Though maybe a bit complex I can recommend iquilezles.org/ for tutorials.

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@Pixdigit @codl Yeee, I'd like to think of Godot as a good starting point as it allows for for rapid prototyping and deployment and has a pretty platform-agnostic shader language, but past that it is definitely recommended to expand once you have a good grasp of the core concepts

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@Pixdigit @codl That and its tutorial is the first thing that has ever explained shaders in a way that I could grok

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