It just occurred to me that I took a game idea inspired by browsing through a bunch of famicom case mockups with no prior conceptualization, and put it to the public in less than a month

While some gamejams ask of even less time than that, that's still amazing when I think about it

Follow

@compufox thanks! It really taught me a valuable lesson about scope and prioritization too

Sign in to participate in the conversation
Pixietown

Small server part of the pixie.town infrastructure. Registration is closed.