@elfi Once I came up with a consistent way to approach emotes, with like a canvas size, brush size for different elements, and a color palette to use it was a lot easier for me
@keliff yeee, I'm currently working with nothing but a surface right now, and my brain's going into things like vector scaling and readability at different resolutions and adsldhglg
@keliff Yeah, my thought was to put together a sort of "silkscreen" for the lowest emote size I'm exporting to, for aligning the lines to for the most crisp outcome
@elfi Drawing things that read well at SUCH tiny sizes is tough >> I don't think I always nail it, but I've gotten better