love to need to do something Godot (apparently?) can't do on its own, but find out that i can do it with like, 1 line of code
hcon.set_position(acam.unproject_position(transform.origin))
it's not the most polished, but it gets the job done
@sunsetmoth godot is always full of surprises and that's gonna be very fun to encounter firsthand in the coming months
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