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a little toy problem, minecraft, discussing fictional murder/abuse 

minecraft is .. A Game for sure, i love it but in the default survival mode it's really quite colonialist; player kills animals, or farms them, optionally factory farming, resources from the very pretty(!! even more so with some mods) natural worldgen are dug out, basically open pit mining and it's used to further the creations of players buildings and tools and weapons,

and if you have weapons and are on multiplayer, why not go to war with your friends? destruction is easier than creation, and it implies that the new creation is more important than what is present.

even with all of that, with the right friends i've had a great time playing, being mostly gentle with the world, but it is *hard* to play like that. and so: reader, I ask: what would you change here? how do you teach the player to be gentle to their surroundings intuitively?

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re: a little toy problem, minecraft, discussing fictional murder/abuse 

@ckie

Honestly I think about this too, not just for minecraft but games in general

- seasonality, encourage folk to migrate rather than park in 1 area forever
- a finite world with finite resources, with a focus on renewables that you have to help the environment rather than plunder and run off
- for animals if you kill too many, you get less over time and they may go extinct
- repair is more important than crafting new things
- more realistic villagers, and you cannot just loot them, trade and gifting becomes a larger part of the game.
- food forest mechanics, no Eurofarming.

I like Dragon Quest Builders 2 as it 100% doesn't fix everything, but it makes some updates especially with villagers that give it a communal feel. Also it uses poop to help grow things and make land better.

a little toy problem, minecraft, discussing fictional murder/abuse 

@ckie I'd say firstly to have vegan alternatives for absolutely everything (with same perks than not vegan ones and being easier to farm)

Then to be able to easily get resources by trading

Having more negative impact on mining / cutting trees (could be more animals existing and being hurt by deforestation for example)

Making the animal and plants wellbeing a center element of the gameplay

Making exploration and just watch landscapes and biomes a part of the gameplay (a pnj wants a photo of a particular place, a journal to note plants in a particular biome...)

re: a little toy problem, minecraft, discussing fictional murder/abuse 

@darckcrystale mm that loses a vital thing minecraft has where you don't need any words/text to understand the mechanics

re: a little toy problem, minecraft 

@ckie and now let's talk about Factorio

a little toy problem, minecraft, discussing fictional murder/abuse 

@ckie Terraria, while it shares most of its problems with Minecraft, also incorporates gameplay mechanics where you have to do conservation of the environment by halting the spread of corruption (fantasy pollution?) and containing it. You're also explicitly taking the side of the people inhabiting the game world and defending them against overwhelming outside aggression.

I think both of these games would do well if they weren't about extracting as many resources from the environment as you can get, but instead coming up with sustainable methods of farming resources and recycling crafted items into other items once they're not useful anymore

re: a little toy problem, minecraft, discussing fictional murder/abuse 

@ckie and villagers, yikes

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