a little toy problem, minecraft, discussing fictional murder/abuse
minecraft is .. A Game for sure, i love it but in the default survival mode it's really quite colonialist; player kills animals, or farms them, optionally factory farming, resources from the very pretty(!! even more so with some mods) natural worldgen are dug out, basically open pit mining and it's used to further the creations of players buildings and tools and weapons,
and if you have weapons and are on multiplayer, why not go to war with your friends? destruction is easier than creation, and it implies that the new creation is more important than what is present.
even with all of that, with the right friends i've had a great time playing, being mostly gentle with the world, but it is *hard* to play like that. and so: reader, I ask: what would you change here? how do you teach the player to be gentle to their surroundings intuitively?
re: a little toy problem, minecraft, discussing fictional murder/abuse
@darckcrystale mm that loses a vital thing minecraft has where you don't need any words/text to understand the mechanics
re: a little toy problem, minecraft
@ckie and now let's talk about Factorio
re: a little toy problem, minecraft, discussing fictional murder/abuse
@ckie and villagers, yikes
a little toy problem, minecraft, discussing fictional murder/abuse
@ckie I'd say firstly to have vegan alternatives for absolutely everything (with same perks than not vegan ones and being easier to farm)
Then to be able to easily get resources by trading
Having more negative impact on mining / cutting trees (could be more animals existing and being hurt by deforestation for example)
Making the animal and plants wellbeing a center element of the gameplay
Making exploration and just watch landscapes and biomes a part of the gameplay (a pnj wants a photo of a particular place, a journal to note plants in a particular biome...)