@elfi Fae activity tbh <3
re: Annoyed caps
@elfi Ohnoooooo, poor sweetie ;w;
@virtually_char Same, bestie
Session number 2 of Create: Arcane Engineering with @QueenAfyn happening now. Let's see if we can get our starter base and some first steps into the modpack going.
#VTuber #VTuberEN #Streaming #Minecraft
https://twitch.tv/copygirl
https://twitch.tv/QueenAfyn
@sharkNserg She's very proud
@sharkNserg I just want to know who the 1 vote is....
I wanted to share the latest progress on @Esme
's model. Texture work is almost complete! Soon we move on to rigging.
Big shout-out to https://twitter.com/Lanakuma for creating the original design for this model. She does great work!
@virtually_char I'm seeing a forest dragon be adorable.
@virtually_char That sounds super cute! I'd love to see that!
@deejvalen The ultimate challenge of any ttrpg game: Scheduling
@deejvalen deal
@deejvalen help a girl out?
In one hour I'll be live with another day of modeling clothing for Yuki~
Huh? Halloween? I only know art streams. In 30 minutes I'm going live with day 5 of this cutie's comm. 💚
@virtually_char Ooooh awesome!
re: uh oh
@deejvalen that's a mood every day
Finally got all the face blend shapes finished for my model. Stayed up late so I could power through the last of them and finally post a demo of #SnekStudio using the face blendshape data coming in from #MediaPipe.
SnekStudio is my custom #VTuber software written in #GodotEngine, which has previously been using VMC data coming in from two instances of VSeeFace (with OpenSeeFace), and a Leap Motion. With this new prototype, I can now do all the more dynamic blend shapes, and camera-only hand tracking without the need for special hardware. Performance is better, CPU usage is way lower, and I no longer have to rely on software running under WINE or a separate PC for my setup.
Prototype's still pretty rough, but this definitely proves the concept.
Model by me, software by me (using aforementioned technologies).
@deejvalen *pets*