Hmm. Gamedev friends:
I'm working on a game now, but the game mechanics are kinda loosey-goosey and involve a lot of having the player know and understand how to actually apply them to the "mechanical" parts of their games.
I feel like when it comes to video games, everyone these days expects games to just very quickly teach them everything they need, but what about games that require more knowledge to have a more "complete"/"correct" experience, more along the lines of what learning a tabletop game is like? What are some techniques people have applied to reining in complexity and helping with learning the rules, when the rules aren't necessarily enforced by the game?
@zkat As a more personal sidenote, I've personally found a lot of enjoyment in games that are high in total complexity, but where the start is simple, and there's no separate 'learning' phase - you're essentially learning new mechanics throughout the entire game, right up until the ending and sometimes even across multiple games.
Some examples that come to mind would be Dave the Diver and RimWorld, though examples are tricky to come up with, because when it's done well, you don't notice that a game is doing it :)