sort of negative, rimworld
I think I've figured out why I don't like to play Rimworld in the way you're "supposed" to play it (where a disaster is just another story element) - because my actual communities in my actual life already constantly get destroyed by others, and I would for once like to build something and have it actually remain a nice place to live and exist
sort of negative, rimworld
@joepie91 that's what I like about oxygen not included. Every problem is "just" your failure to anticipate, there are essentially no RNG events. But then it does not model "people" but nice little humanoid automata.