idk but pundits should maybe be drawing lessons from the immense popularity of manual labor simulation games and how people can enjoy repetitive tasks under the right circumstances, instead of ignorantly repeating "people just don't want to work" narratives
(CW added midthread) work and employers, gamifying work
@joepie91@social.pixie.town i think the lesson, if anything is not “employers gamify work instead of complaining about things” but rather “/outside of capitalism/, there will always be somecreature who wants to do the labor” (to counter “but who will clean the sewers if work isn't forced?”)
(CW added midthread) work and employers, gamifying work
@joepie91@social.pixie.town the difference is that a simulation game is something one chooses to play and can stop at any time (say, as soon as it stops being fun) without consequences
while work is forced: depending on circumstances, it is very possible that dropping one's work will lead more or less directly to great harm.
please do not, i repeat do NOT gamify work. that's not optimizing, it's just manipulative and gross.