Usually when a company does something shitty, there are people suggesting an open-source alternative to switch to, and many of the responses are "that's all well and good, but it doesn't do what I need, that's why I use the proprietary thing".
I've noticed that with the suggestions of #Godot in response to #Unity's changes, this doesn't seem to happen, or at least not to the same degree, and people seem happy to try out the suggestion...
If I were Unity, I'd probably start getting worried right about now
@joepie91 Wouldn't it be hilarious if someone figured out an AI Engine Porter?
I know, as unlikely as an honest politician, but hey.
@joepie91 Unity just walked back all their changes. A friend of mine who has two indie games built on the engine seemed pretty confident they would do that because of all the much larger developers publicly protesting and I guess he was right.
https://blog.unity.com/news/open-letter-on-runtime-fee