@Facet I haven't been following the game anymore for years, but I can tell you if it disrupts the flow or changes the style of the job enough, it can harm the experience all the same
@elfi It's almost exclusively potency increases, cost reductions, or things that are expressly positive, like "this skill is a followup to this other skill, but now you don't have to do them in sequence to avoid forfeiting the follow-up."
And people are making wild takes like "but this job wasn't buffed enough!" and "and now that job that's not one I play is easier, and that's a problem to me!"